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Trigonix

ROLES

Full Stack Developer

As the sole full-stack developer of Trigonix, I managed every stage of production from initial concept to public release. I designed the core gameplay on paper, developed the game’s systems and user experience, tested and refined the final product, and handled deployment to both iOS and Android. Trigonix was my first large-scale independent project and demonstrated my ability to take a game from an original idea to a completed, publicly available product.

DESCRIPTION

Trigonix is a mobile puzzle game built around a simple but distinctive mechanic: players slide and rotate colored triangles to transform each larger square into a single, matching color. Easy to understand but difficult to master at first, each level gets more complex as you move on, the player needs to recognize patterns, and solve the board as efficiently as possible.

The game features Casual, Time Trial, and Challenge modes, allowing players to solve puzzles without restrictions, race against the clock, or work within a limited number of moves. Designed for quick sessions with steadily increasing complexity, Trigonix combines clean visuals, strategic problem-solving, and satisfying progression in a free-to-play experience available on iOS and Android.

Timeline

May 2024 - May 2025

Team Size

1

Engine

Unreal 

Platform

Android & iOS

Genre

Puzzle

Trigonix In-Game Screenshots

App Store Links

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